A cute mix of 3D animation and retro video games.
Some ramblings about the things I am interested in (since 1998)
A cute mix of 3D animation and retro video games.
I really hope this movie is great. The technology used to animate the characters is something I am very interested in. I would love to see a in depth tutorial as to how much of this movie was made and what software/pipelines were used to make the final product.
Leaving for Chicago in the morning. Hope the meeting is interesting, and that I don’t forget anything.
If you are in the New York City Area, and if you are interested in learning how all those cool animations are made in movies, commercials and video games, you should think about signing up for my class. I will be teaching a course showing the pipeline of capturing the data, processing the information, blending sequences of animation, and rending a final character animation this Fall (2009). If you are interested please see the advertisement below and feel free to email me with questions. I will not offer this as a distance course, but if there is interest (please leave a comment) I will think of doing this in the future. The software I will cover in this course is as follows: Vicon IQ/Nexus/Blade, Autodesk Motionbuilder and Maya, and Newtek Lightwave. If you have interest please contact the admissions office at Long Island University in Brooklyn, NY at (718) 488-1011. More information on admissions is available here: LIU admissions.

Here is the second in my series of motion capture tutorials. The first focused on setting up a naming template in Nexus. This tutorial will describe the process of cleaning optical data and filling gaps when occlusion of reflective markers occurs. The video below is part one. If you play it to the end, you will see links to the further parts.
My class on motion capture started recently and I decided to post some tutorials for my students and others to watch. You might find them useful if you are learning to use Vicon Nexus or AutoDesk MotionBuilder. The first series is on how to set up a dot naming template in Nexus.